In development · Bedrock Edition
We're building the best proxy on Bedrock.
Jupiter Proxy doesn't exist yet — no download, no build, nothing live. This is where we show the plan and a few early looks while it comes together.
Most Bedrock proxies feel like they were built once and left alone. We're doing the opposite.
Jupiter starts from the ground up, built in public, with every part of it — combat, vision, automation, movement — designed to actually hold up over a real session, not just a trailer.
Built in the open
Progress gets posted before there's anything to sell.
Stability first
Engineered to survive long sessions, not just demos.
No client footprint
Nothing installed on your world or your game client.
An early look at what we're planning
None of this exists yet — these are the directions we're designing toward, not a feature list.
Combat assist Coming soon
Reach and engagement tooling aimed at feeling precise, not gimmicky.
Vision & tracking Coming soon
See more of the world around you than a stock client shows.
Automation Coming soon
Resource gathering and upkeep that keeps going without babysitting.
Movement & interface Coming soon
Faster ways to get around, plus a clean HUD that stays out of your way.
Watch it get built from zero.
The Discord is where real progress gets posted first — before a website update, before anything else.