In development · Bedrock Edition

We're building the best proxy on Bedrock.

Jupiter Proxy doesn't exist yet — no download, no build, nothing live. This is where we show the plan and a few early looks while it comes together.

Most Bedrock proxies feel like they were built once and left alone. We're doing the opposite.

Jupiter starts from the ground up, built in public, with every part of it — combat, vision, automation, movement — designed to actually hold up over a real session, not just a trailer.

Built in the open

Progress gets posted before there's anything to sell.

Stability first

Engineered to survive long sessions, not just demos.

No client footprint

Nothing installed on your world or your game client.

Sneak peek

An early look at what we're planning

None of this exists yet — these are the directions we're designing toward, not a feature list.

Combat assist Coming soon

Reach and engagement tooling aimed at feeling precise, not gimmicky.

Vision & tracking Coming soon

See more of the world around you than a stock client shows.

Automation Coming soon

Resource gathering and upkeep that keeps going without babysitting.

Movement & interface Coming soon

Faster ways to get around, plus a clean HUD that stays out of your way.

Watch it get built from zero.

The Discord is where real progress gets posted first — before a website update, before anything else.